Meeting 2013 01 04¶
[PCGen BoD Meeting Minutes Home]
Attendance¶
- Chair - David (Adv 2nd)
- Admin - Anestis (Website 2nd)
- Architecture - Tom (Arch SB)
- Code - James (Code SB)
- Content - Eric (Docs 2nd)
- Pub. Relations - David (Adv 2nd)
Summary¶
Log¶
<[Arch_SB]thpr> 6.0.1 would be James to comment on that
<[Arch_SB]thpr> I'm trying to get to those this evening
<[Arch_SB]thpr> not here
<[Arch_SB]thpr> afk for 3 min
<[Arch_SB]thpr> back
<[Arch_SB]thpr> Have worked a few different things.
<[Arch_SB]thpr> Driving toward more facets, and have done most of the work to get rid of associations created in Playercharacter
<[Arch_SB]thpr> By having those in facets, we can directly trigger behaviors from one location and know it will add/remove safely
<[Arch_SB]thpr> there are 2 major things left, one of which is the CHOOSE system
<[Arch_SB]thpr> that is tied into other work I'm doing
<[Arch_SB]thpr> Which is on abilities and making it so we no longer clone abilities
<[Arch_SB]thpr> Making all selections type safe (And some additional checking we get from that) is also tied into the same project
<[Arch_SB]thpr> investigation has shown that I think I'll need to go off to a branch
<[Arch_SB]thpr> We have like 4 methods of getting Abilities into a Character and each has quirks where I'm not sure I can write unit tests against them like I want.
<[Arch_SB]thpr> I want to ensure we can test both add/remove and persistence to PCG, and all of them have something that is .... challenging
<[Arch_SB]thpr> (or in some cases downright bugs)
<[Arch_SB]thpr> So I'll push as far as I can in trunk and then go off to a branch for a bit on that one
<[Arch_SB]thpr> that way I can break things temporarily, knowing I also have unit tests that will show when they are fixed, and when it's all happy , can bring it all back to trunk
- jujutsunerd has quit IRC: Read error: Connection reset by peer
<[Arch_SB]thpr> Overall, good progress recently toward getting things into facets
<[Arch_SB]thpr> Next up will probably be Spells, as that right now is very passive
- Maredudd has joined #pcgen
<[Arch_SB]thpr> CI would be awesome on the branch
- Maredudd is now known as [DOC]Maredudd
<[Arch_SB]thpr> cool, thanks
<[DOC]Maredudd> Hi James
<[DOC]Maredudd> 6.1.1?
<[DOC]Maredudd> Nothing for either 6.1.0 or 6.0.1 . . .
<[DOC]Maredudd> Ah! Makes sense! :-)
<[DOC]Maredudd> I have nothing for the alpha. I am interested to see how the data changes work out so we can determine what gets ported to 6.0.1.
<[DOC]Maredudd> What is the tie frame for 6.1.1?
<[DOC]Maredudd> time frame . . .
<[DOC]Maredudd> Next weekend is good for me. I'll be nusy on the 12th, but the 14th I'll be available to do the Mac file.
<[DOC]Maredudd> 13th . . . :-)
<[DOC]Maredudd> How long after 6.1.1 before we do 6.0.1?
<[DOC]Maredudd> Cool.
<[Arch_SB]thpr> code ready whenever
<[Arch_SB]thpr> I guess technically that's arch ready whenever ;)
<[Web_2nd]Anestis> Jami has done a great job with the Wordpress site. Just a few tweaks I think, and our FB/Twitter integration.
<[Web_2nd]Anestis> I want to have the ability to comment on the Donate page removed.
<[Web_2nd]Anestis> Has everyone seen the site yet?
<[Arch_SB]thpr> I'm not sure I have
<[DOC]Maredudd> I haven't. Can you send me a link?
<[Web_2nd]Anestis> http://pcgen.org/wordpress
<[Web_2nd]Anestis> It's fairly close, yeah
<[Web_2nd]Anestis> Probably equivalent to beta
<[Web_2nd]Anestis> Kar, Drew and Eric are actually setup as Editors so that they can post articles/updates
<[Web_2nd]Anestis> I guess. Depends if I can make the next meeting, as well as as if I can get Jami to do the required changes
<[Web_2nd]Anestis> OK
<[Web_2nd]Anestis> Not so much as a web issue, and maybe not a discussion for now, but as I mentioned on the mailing list, maybe look at setting up a Google+ community.
<[Web_2nd]Anestis> It's more like a Facebook group
<[Web_2nd]Anestis> but on google+
<[Web_2nd]Anestis> The link I posted on the BOD Mailing list has information on it
<[Arch_SB]thpr> nope
<[Web_2nd]Anestis> That's really all from me
<[DOC]Maredudd> I have nothing for now.
Source: Meeting 2013 01 04 (original PCGen wiki)