PCG Round Robin Work¶
- public void setCalcEquipSetId(final String eqSetId)
- public void setCalcEquipmentList()
- public void setCalcEquipmentList(final boolean useTempBonuses)
- public void setCalcFollowerBonus(final PlayerCharacter aPC)
- public void setCostPool(final int i)
- public void setCurrentEquipSetName(final String aName)
- public void setDisplayUpdate(final boolean update)
- public void setEquipSetNumber(final int anInt)
- public void setFileName(final String newFileName)
- public void setImporting(final boolean newIsImporting)
- public void setMaster(final Follower aM)
- public void setPoolAmount(final int pool)
- public void setPortraitThumbnailRect(Rectangle rect)
- public void setSelectedCharacterHTMLOutputSheet(final String aString)
- public void setSelectedCharacterPDFOutputSheet(final String aString)
- public void setSpellBookNameToAutoAddKnown(final String aString)
- public void setSpellLevelTemp(final int i)
- public void setSuppressBioField(BiographyField field, boolean suppress)
- public void setTempBonusFilter(final String aBonusStr)
- public void unsetTempBonusFilter(final String aBonusStr)
- public void setPointBuyPoints(final int argPointBuyPoints)
- public void setXPTable(final String xpTableName)
- public void addEquipSet(final EquipSet set)
- public void addEquipment(final Equipment eq)
- public void updateEquipmentQty(final Equipment eq, double oldQty, double newQty)
- public void addFollower(final Follower aFollower)
- public TempBonusInfo addTempBonus(final BonusObj aBonus, Object source, Object target)
- public void addTempBonusItemList(final Equipment aEq)
- public boolean delEquipSet(final EquipSet eSet)
- public void delEquipSetItem(final Equipment eq)
- public void delFollower(final Follower aFollower)
- public void removeEquipment(final Equipment eq)
- public void setAutoResize(boolean autoResize)
- public void setAutoSortGear(final boolean autoSortGear)
- public void setAutoSpells(final boolean aBool)
- public void setUseHigherKnownSlots(boolean useHigher)
- public void setUseHigherPreppedSlots(boolean useHigher)
- public void setCurrentHP(final int currentHP)
- public void setEquipOutputOrder(final int i)
- public void setHasMadeKitSelectionForAgeSet(final int index, final boolean arg)
- public Collection
clearLevelInfo() - public void setLoadCompanion(final boolean aBool)
- public void setSkillsOutputOrder(final int i)
- public void setUseTempMods(final boolean aBool)
- public List
addEqType(final List aList, final String aType) - public void addKit(final Kit aKit)
- public void addSkill(final Skill addSkill)
- public String addSpell(CharacterSpell acs, final List
aFeatList, final String classKey, final String bookName, final int adjSpellLevel, final int spellLevel) - public void adjustGold(final double delta)
- public void adjustMoveRates()
- public String delSpell(SpellInfo si, final PCClass aClass, final String bookName)
- public void incrementClassLevel(final int mod, final PCClass aClass)
- public void makeIntoExClass(final PCClass fromClass)
- public String parseSpellString(final CharacterSpell aSpell, String aString)
- public void populateSkills(final int level)
- public void removeTempBonus(final BonusObj aBonus)
- public void removeTempBonusItemList(final Equipment aEq)
- public void removeTemplate(final PCTemplate inTmpl)
- private String replaceMasterString(String aString, final int aNum)
- public PCLevelInfo addLevelInfo(final String classKeyName)
- public void addLevelInfo(final PCLevelInfo pli)
- public void saveStatIncrease(final PCStat stat, final int mod, final boolean isPreMod)
- public void updateEquipSetItem(final Equipment oldItem, final Equipment newItem)
- public void giveClassesAway(final PCClass toClass, final PCClass fromClass, int iCount)
- public void validateCharacterDomains()
- private synchronized void setClassLevelsBrazenlyTo(final Map
lvlMap) - public void incrementClassLevel(final int numberOfLevels, final PCClass globalClass, final boolean bSilent)
- public void incrementClassLevel(final int numberOfLevels, final PCClass globalClass, final boolean bSilent, final boolean bypassPrereqs)
- public void rollStats(final int method)
- public void rollStats(final int method, final Collection
aStatList, final RollMethod rollMethod, boolean aSortedFlag) - private void setDescriptionLst(final String descriptionLst)
- public void setStringFor(StringKey key, String s)
- public EquipSet addEquipToTarget(final EquipSet eSet, final Equipment eqTarget, String locName, final Equipment eqI, Float newQty)
- public void setDoLevelAbilities(boolean yesNo)
- public void setAllowFeatPoolAdjustment(boolean allow)
- public boolean removeRealAbility(final Category
aCategory, final Ability anAbility) - public void adjustFeats(final double arg)
- public void adjustAbilities(final Category
aCategory, final BigDecimal arg) - public void setFeats(final double arg)
- public void setUserPoolBonus(final AbilityCategory aCategory, final BigDecimal anAmount)
- public void addFeat(final Ability aFeat)
- public void addAbility(final Category
aCategory, final Ability anAbility) - public Ability addAbilityNeedCheck(final Category
aCategory, final Ability anAbility) - public List
feats(PCTemplate pct, final int level, final int hitdice, final boolean addNew) - public void setTemplatesAdded(CDOMObject po, PCTemplate pct)
- public void addAssociation(CDOMObject obj, String o)
- public void addAssociation(CDOMObject obj, FixedStringList o)
- public List
removeAllAssociations(CDOMObject obj) - public void removeAssociation(CDOMObject obj, String o)
- public
void addAssoc(Object obj, AssociationListKey ak, T o) - public
> void sortAssocList(Object obj, AssociationListKey ak) - public
List removeAllAssocs(Object obj, AssociationListKey ak) - public
void removeAssoc(Object obj, AssociationListKey ak, T o) - public
void removeAssoc(Object obj, AssociationKey ak) - public
void setAssoc(Object obj, AssociationKey ak, T o) - public void setDefaultDomainSource(ClassSource cs)
- public boolean addDomain(Domain domain)
- public boolean addDomain(Domain domain, ClassSource source)
- public void removeDomain(Domain domain)
- public void setTempBonusMap(Map
tempBonusMap) - public void setApplied(BonusObj bonusObj, boolean bool)
- public void removeSkill(Skill sk)
- public void removeAllSkills()
- public void refreshSkillList()
- public void setSubstitutionLevel(PCClass pcc, PCClassLevel originalClassLevel)
- public void removeClass(PCClass pcc)
- public void addClass(PCClass pcc)
- public final void setLevelWithoutConsequence(PCClass pcc, final int level)
- public void processAddition(CDOMObject cdo)
- public void processRemoval(CDOMObject cdo)
- public void addCharacterSpell(CDOMObject cdo, CharacterSpell cs)
- public void removeCharacterSpell(CDOMObject cdo, CharacterSpell cs)
- public void addBonus(BonusObj bonus, CDOMObject source)
- public void removeAddedBonus(BonusObj bonus, CDOMObject source)
- public void setSubClassName(PCClass cl, String key)
- public void addUserVirtualAbility(AbilityCategory cat, Ability newAbility)
- public void rollHP(PCClass pcClass, int aLevel, boolean first)
- public void setHP(PCClassLevel pcl, Integer hp)
- public void removeHP(PCClassLevel pcl)
- public void addClassSpellList(CDOMListObject
list, PCClass pcClass) - public void setSpellLists(PCClass pcClass)
- public void addDefaultSpellList(PCClass pcc)
- public void addUserSpecialAbility(SpecialAbility sa, CDOMObject source)
- public void removeUserSpecialAbility(SpecialAbility sa, CDOMObject source)
- public void removeDomainSpellCount(PCClass pcc)
- public void setDomainSpellCount(PCClass pcc, int i)
- public void setSkillPool(PCClass pcc, int skillPool)
-
public void setSkillOrder(Skill skill, int outputindex)
-
public void addSkillLanguage(final Language aLang, CDOMObject source)
- public void removeSkillLanguage(final Language aLang, CDOMObject source)
- public void addWeaponBonus(CDOMObject owner, WeaponProf choice)
- public void removeWeaponBonus(CDOMObject owner, WeaponProf choice)
- public void setSubstitutionClassName(PCClassLevel lvl, String subClassKey)
- public void removeSubstitutionClassName(PCClassLevel lvl)
- public void addChronicleEntry(ChronicleEntry chronicleEntry)
- public void removeChronicleEntry(ChronicleEntry chronicleEntry)
- public void removeSkillRankValue(Skill sk, PCClass cl)
- public void setSkillRankValue(Skill sk, PCClass pcc, double value)
- public void addProhibitedSchool(SpellProhibitor prohibSchool, Object source)
- public void removeProhibitedSchools(Object source)
- public void addAppliedAbility(CategorizedAbilitySelection cas)
- public void removeAppliedAbility(CategorizedAbilitySelection cas)
Source: PCG Round Robin Work (original PCGen wiki)