CODE CONTROLS¶
CODE CONTROLS¶
These items are placed in a file in the gamemode called codeControl.lst
Format is codeControlName:FormulaSystemReplacementVariable
Example: CRITMULT:CritMult STATINPUT:StatScore
Weapon Values¶
- CRITMULT
- CRITRANGE
Race Values - Legs and Hands¶
- LEGS
- CREATUREHANDS
Modern Var?¶
- FUMBLERANGE
Vitality / Wound Points¶
- ALTHP
Max Dex and Armor Check¶
- EQMAXDEX
- PCMAXDEX
- EQACCHECK
- PCACCHECK
Spell Failure¶
- EQSPELLFAILURE
- PCSPELLFAILURE
- EDR
Face¶
- FACE
Range values?¶
- EQRANGE
Size Base AC?¶
- SIZEMODDEFENSE
Armor Class¶
- EQBASEACMOD
- EQACMOD
- ALTERSAC
- ACVARTOTAL
- ACVARARMOR
Reach¶
- EQREACH
- PCREACH
Initiative¶
- INITIATIVE
- INITIATIVESTAT
- INITIATIVEMISC
- INITIATIVEBONUS
Stat Integration¶
- STATINPUT
Saves¶
- BASESAVE
- TOTALSAVE
- MISCSAVE
- EPICSAVE
- MAGICSAVE
- STATMODSAVE
- RACESAVE
Source: CODE CONTROLS (original PCGen wiki)